MechWarrior Online

MECHWARRIOR ONLINE

DATE: 2012 - 2014

POSITION: Lead Artist & Generalist Artist

TECHNOLOGY: Cryengine 3, 3ds Max, Mudbox, Photoshop


RESPONSIBILITIES: 

I worked on the free-to-play title, MechWarrior Online.  Some of my responsibilities included environment art modeling, world lighting & world building, creating and maintaining all of the content pipelines and systems requiring art, technical art review, final art polish and level optimization, as well as leading the content creation teams in Agile Development.


Modeling & Texturing Examples: 


Lighting Examples:


Videos: