Transverse
TRANSVERSE
DATE: 2014
POSITION: Lead Artist & Generalist Artist
TECHNOLOGY: Unreal 4, 3ds Max, Photoshop
RESPONSIBILITIES:
I worked on pre-production for an unreleased game called Transverse. In the early stages I was responsible for technology R&D, investigating, documenting, and teaching new software and art workflows such as Unreal 4's layered materials, material instancing, and Physically Based Lighting to the other artists, as well as setting up the art pipeline & folder structure.
Throughout the creation of the initial marketing video, I managed the outsourced environment artists, lit the worlds, and completed art polish on most assets. I modeled the cockpit of the epee fighter, helped to implement advanced cinematic camera features in our most important shots, and generally assisted the art director and other artists.