Mass Effect: Legendary Edition

Mass Effect: Legendary Edition

As the Character and Environment Director on the Mass Effect Legendary Edition, I was responsible for leading all Environment, Character, and Lighting Artists through the process of remastering the beloved trilogy of games.

My role included helping to set up the pipelines and tools, creating art quality targets, organization, tasking, and training of multiple teams across many countries and time zones.

Throughout development I acted as a key liaison between content creation teams, programming, and production departments. I worked with marketing and branding teams on everything from key-art to release trailers and web content. I supported external product partners, and participated in dozens of interviews with gaming journalists from around the world.


Remaster Comparisons

Before/After including post effect breakdown. I worked closely with rendering programmers for implementation of all new post effects on the Legendary Edition. I was responsible for all final tuning and shipped settings.

Level comparisons - Mass Effect 1 levels vs. Legendary Edition

Character comparisons original vs. Legendary Edition


Reveal Trailer